Glacier is the name of the game engine API written in C++ that I developed over the course of about a semester at university.
Showcase GameThis is a game developed on the final version of the API before my additional exploration. | |
PhysicsI implemented NVIDIA's open-source physics engine PhysX. Features include:
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Lighting and ShadowsAdding a physics library was my main choice for the choose-your-own portion of my coursework, but I also found the time to implement a lighting and shadow mapping system to complement it. | |
Skeletal AnimationI decided to expand the engine with a skeletal animation system, including one-dimensional and two-dimensional blendspaces. |